TileLayer有两个renderer: canvas
和 gl
(默认), 浏览器不支持webgl时(IE9/10), 会自动切换为canvas
它们的不同点如下, 请根据实际情况选用不同的renderer:
renderer | 支持IE9/10 | 支持三维 | 必须允许跨域 |
---|---|---|---|
gl | 否 | 是 | 是 |
canvas | 是 | 否 | 否* |
* 但在调用map.toDataURL导出图片时, 瓦片必须支持跨域, 且TileLayer必须设置crossOrigin
<!DOCTYPE html> <html> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>瓦片图层与地理投影 - Canvas渲染方式的瓦片图层</title> <style type="text/css"> html,body{margin:0px;height:100%;width:100%} .container{width:100%;height:100%} </style> <link rel="stylesheet" href="https://unpkg.com/maptalks/dist/maptalks.css"> <script type="text/javascript" src="https://unpkg.com/maptalks/dist/maptalks.min.js"></script> <body> <div id="map" class="container"></div> <script> var map = new maptalks.Map('map', { center: [-0.113049,51.498568], zoom: 13, baseLayer : new maptalks.TileLayer('base',{ renderer : 'canvas', // set TileLayer's renderer to canvas // crossOrigin : 'anonymous', urlTemplate: 'https://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png', subdomains: ['a','b','c','d'], attribution: '© <a href="http://osm.org">OpenStreetMap</a> contributors, © <a href="https://carto.com/">CARTO</a>' }) }); </script> </body> </html>